By Alexander Alekhine
This consultant gains Alekhine's annotations of his personal video games. It examines video games that span his profession from his early encounters with Lasker, Tarrasch and Rubenstein, via his global name battles, to his conferences with the recent iteration of avid gamers within the Nineteen Fifties. Algebraic notations are integrated.
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Extra resources for Alexander Alekhine's Best Games: Algebraic Edition
16 a4! (D) Whereas it is now White who seizes the initiative on the queenside, forcing Black to block this part of the board, and thereby allowing White to post his c3 -knight in a dominating position without loss of time. i'b6 18 tDc1! Preventing 1 8 . . b3 . 18 l:tc7 19 tDb3 tDaS Too late ! 20 tDc5! By this manoeuvre White trans forms his positional advantage into a gain of material, Black being unable to capture the knight, for example 20 . . i'b7 24 tDg4, winning the exchange. If 20 ... tc8, then 2 1 tDe5, with similar variations.
Black has given himself over to several eccentricities in the opening (3 . . a6; 5 . . ge7; 6 . e3 or 9 g3 instead of 9 h4) would in the end have given him a good game. It is, therefore, as a ne cessity, and not with a preconceived 56 The Hague 1921 idea, that I decided upon the advance of the h-pawn, preventing Black from securing an advantage in the centre. But, as a rule, in the opening stages of a game such eccentricities are in accordance neither with my temperament nor my style, as the reader can see from the perusal of this book.
Lbd7 23 Thus Black must submit to this temporary retreat, while threatening 24 . . lIc8. But White seizes the op portunity to eliminate his weak c pawn by a counter-sacrifice which opens new lines and affords at the same time excellent chances. xd3 24 e5! 25 exd3! After 25 "it'xd3 dxc5 Black's two passed pawns would soon decide the game. The text move parries this danger, whilst opening the e-file for White. On the other hand there is the drawback, very slight though it may be, of weakening the king's position, and particularly the square f3 , a weakness which Black will exploit later on.