ActionScript for Flash MX: The Definitive Guide by Colin Moock

By Colin Moock

Up to date to hide Flash MX, the most recent model of Macromedia Flash, ActionScript for Flash MX: The Definitive consultant, moment version is the single booklet no severe Flash developer could be with out. ActionScript is Macromedia's programming language for Flash MX, the preferred authoring instrument for growing wealthy web purposes and animations for the net. With Macromedia's new specialize in program improvement, ActionScript now features a direct drawing API, loading of exterior MP3 and JPG documents, enhanced sound keep watch over, an in depth set of textual content formatting instruments, entire aid for part improvement utilizing motion picture clip subclasses, neighborhood info garage, accessibility positive factors, and masses extra. And ActionScript for Flash MX: The Definitive advisor is the main whole, updated reference on hand for the most recent model of this language. writer Colin Moock, essentially the most universally revered builders within the Flash group, has additional hundreds of thousands of latest code examples to teach new Flash MX innovations within the actual global: easy methods to draw circles, keep facts to disk, convert arrays to onscreen tables, create reusable elements, and preload variables, XML, and sounds. The book's language reference on my own has approximately doubled from the 1st version, with greater than 250 new sessions, gadgets, tools, and homes. you will discover exhaustive assurance of dozens of undocumented, under-documented, and mis-documented gains. in addition to the recent fabric, Colin Moock has meticulously revised the complete textual content to comply to Flash MX best-coding practices. specifically, objected-oriented programming and the recent occasion version get distinct recognition in mild of alterations to Flash MX ActionScript. From sending info among video clips to making getter/setter houses, the recent variation of this e-book demystifies the often-confusing new beneficial properties of Flash MX, giving builders quick access to its robust new functions. ActionScript for Flash MX: The Definitive advisor is established so non-programmers can find out how to use ActionScript and programmers can take their talents to new heights. when you are out there to actually know about the hows and whys of ActionScript, then this can be the booklet for you.

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3 Two Vital Statement Types: Conditionals and Loops In nearly all programs, we'll use conditionals to add logic to our programs and loops to perform repetitive tasks. 1 Making choices using conditionals One of the really rewarding aspects of Flash programming is making your movies smart. Here's what I mean by smart: Suppose a girl named Wendy doesn't like getting her clothes wet. Before Wendy leaves her house every morning, she looks out the window to check the weather, and if it's raining, she brings an umbrella.

3. At frame 10 of the labels layer, add a blank keyframe. 4. In the Property inspector, for , type q2. 5. At frame 20 of the labels layer, add a blank keyframe. 6. In the Property inspector, for , type quizEnd. 6 Scripting the Answer Buttons Our questions are in place, our variables have been initialized, and our frames have been labeled. If we were to test our movie now, we'd see Question 1 appear with three answer buttons that do nothing when clicked, and we'd have no way for the user to get to Question 2.

Each of our answer buttons performs the same basic tasks (sets q1answer and displays frame q2). Hence, the three button event handlers differ in only two ways: • Each specifies a different button instance name (choice1_btn, choice2_btn, choice3_btn). • Each sets a different value for q1answer, recording the user's actual answer to the question. To apply the event handlers to the Question 1 buttons, enter the code from Example 1-2 into your script, below the existing init code on frame 1 of the scripts layer.

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